PLAY Magazine  |  June 2016
GHOSTBUSTERS
Does any genre inspire more undeserved apathy than the licensed tie-in? There’s a towering scrapheap of games only out to capitalise on stratospheric opening weekend numbers, sure, but there are also those that soar past that low benchmark. They don’t merely capture what makes their universe special, but like a hug from the Stay Puft Marshmallow Man engulf you in everything you hold dear about the IP. It’s a special skill, one that can elude even the very best of developers. So inheriting one of the most beloved series of all time for your studio’s debut? That sounds harder than crossing the streams without ending the world. Step forward, Fireforge. When the studio came to designing Ghostbusters, they went to the father of the franchise, Ivan Reitman, as well as the makers of this year’s movie reboot. “
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