Está viendo la página Spain versión del sitio.
Le gustaría cambiar a su sitio local?
5 MIN TIEMPO DE LECTURA

SWORDSHIP

Duck and dive in a shoot-’em-up where you can’t fire back

Developer Digital Kingdom

Publisher Thunderful

Format PC, PS4, Xbox One

Origin Switzerland

Release Summer

Making a shoot-’em-up without any shooting feels like a bold move, but it makes a kind of sense: after all, bullet-hell shooters have always tilted the balance towards avoidance. The emphasis is less on where you’re firing and more on jinking out of tight spots, threading your vulnerable ship through a colourful onslaught of glowing death orbs and pulling through by the skin of your teeth. Swordship focuses purely on that adrenaline rush of survival: staring down death and then deftly swerving it at the last possible moment.

The colour-coded art design is key to being able to read what’s happening amid the chaos of explosions. “I like to work with simple shapes, simple colours, and to create something really effective with [few] elements on screen,” lead artist Benjamin Vurlod says
Desbloquea este artículo y mucho más con
Puedes disfrutar:
Disfrute de esta edición al completo
Acceso instantáneo a más de 600 títulos
Miles de números atrasados
Sin contrato ni compromiso
Inténtalo €1.09
SUSCRÍBETE AHORA
30 días de acceso, luego sólo €11,99 / mes. Cancelación en cualquier momento. Sólo para nuevos abonados.


Más información
Pocketmags Plus
Pocketmags Plus

Este artículo es de...


View Issues
Edge
March 2022
VER EN TIENDA

Otros artículos de este número


EDGE
We want the good stuff but please: not too much of it
In the beginning, bigger was always better, mostly
Knowledge
Back to reality
Has waning hype freed VR to shift up a gear in 2022?
A war of words
Could a blend of Scrabble and PUBG really amount to more than a gimmick?
A plague tale
The story behind a historical game about an eerily familiar pandemic
SMASH CUT
Past and present collide in this cinematic visual novel
Soundbytes
Game commentary in snack-sized mouthfuls
ARCADE WATCH
Keeping an eye on the coin-op gaming scene
THIS MONTH ON EDGE
When we weren’t doing everything else, we were thinking about stuff like this
Dispatches
DISPATCHES MARCH
Issue 367 Dialogue Send your views, using ‘Dialogue’
Trigger Happy
Shoot first, ask questions later
Unreliable Narrator
Exploring stories in games and the art of telling tales
Hideous corpus
Body horror is discomfiting in any medium, but
Hype
SLITTERHEAD
Silent Hill and Siren’s director promises a completely new strain of action-horror
THE ANACRUSIS
This successor to Left 4 Dead risks getting lost in space
FORSPOKEN
Square’s open-world action game finds its magic in movement
99 FAILS
Surrealism and grief combine in a nightmarish puzzle-platformer
SEA OF STARS
The team behind The Messenger realises a childhood dream
DEATH TRASH
Meat your doom in this postapocalyptic RPG
ROUNDUP
HORIZON CALL OF THE MOUNTAIN Publisher SIE (Guerrilla
Features
DARK SECRETS
The exclusive inside story of Jumpship’s mysterious sci-fi adventure Somerville
PLAYED BY EAR
From interactive podcasts to 3D RPGs: why the growing audiogame scene is demanding that you listen in
COLLECTED WORKS JAKE SOLOMON
The journey from underqualified graphics programmer to master strategist
UNPACKING
A moving story in more ways than one
ONE MORE LEVEL
How Ghostrunner breathed new life into a Polish developer in need of a hit
Practical magic
Videogame designers are problem solvers by trade –
Lost Odyssey
How Sakaguchi’s clash of past and present created a true final fantasy
Dead cells
A progress report on the games we just can’t quit
Play
Final Fantasy XIV: Endwalker
Developer/publisher Square Enix (Creative Business Unit III) Format
Post Script
Pondering Final Fantasy XIV’s possible future paths
GTFO
Developer/publisher 10 Chambers Format PC Release Out now
Post Script
Co-founder and game design director Hjalmar Vikström on making horror a service
Praey For The Gods
Developer/publisher No Matter Studios Format PC (tested),
Nobody Saves The World
Developer/publisher Drinkbox Studios Format PC (tested), Xbox
Windjammers 2
Developer/publisher Dotemu Format PC (tested), PS4, PS5, Stadia,
Below The Ocean
Developer/publisher Ismael Rodriguez Format PC Release Out
Filmechanism
Developer Chemical Pudding Publisher Phoenixx Inc Format
Aeterna Noctis
Developer/publisher Aeternum Game Studios Format PC (tested),
Dungeon Munchies
Developer/publisher Majaja Format PC, Switch (tested) Release Out
Chat
X
Soporte Pocketmags