Está viendo la página Spain versión del sitio.
Le gustaría cambiar a su sitio local?
6 MIN TIEMPO DE LECTURA

PLAY

Dead Space

We’re only a few minutes into Motive Studio’s respectful remake when we encounter its first major departure from the original survival horror: previously silent protagonist Isaac Clarke has found his voice. It doesn’t come as a great shock – after all, it’s the same one with which he spoke in the series’ later instalments – but quickly sets the tone. His shift from totally mute to merely laconic is exactly the kind of judicious alteration we find popping up time and again, fleshing out what was previously lacking.

Welcome back, then, to a refurbished but not totally revamped USG Ishimura, the doomed ‘planet cracking’ mining vessel that Clarke and his comrades have been sent to fix: a repair mission even newcomers will sense is about to go awry. Sure enough, they soon discover that a hive of necromorphs (Dead Space’s brand of mutant zombies) has taken up residence on the allbut-empty ship, leaving you to plot an escape while unravelling the truth behind this nightmare. Though the remaining crew has gone insane, the necromorphs have their heads firmly screwed on, making their limbs the most vulnerable tissue to tear apart using your arsenal of engineering tools turned makeshift weapons.

Desbloquea este artículo y mucho más con
Puedes disfrutar:
Disfrute de esta edición al completo
Acceso instantáneo a más de 600 títulos
Miles de números atrasados
Sin contrato ni compromiso
Inténtalo €1.09
SUSCRÍBETE AHORA
30 días de acceso, luego sólo €11,99 / mes. Cancelación en cualquier momento. Sólo para nuevos abonados.


Más información
Pocketmags Plus
Pocketmags Plus

Este artículo es de...


View Issues
Edge
April 2023
VER EN TIENDA

Otros artículos de este número


Edge
Once more with feeling (and some shinier visuals)
For TV and film, the worlds of the
Edge
EDITORIAL Tony Mott ‘be’ing the boss Chris Schilling
Knowledge
Reality check
How does the launch PlayStation VR2 hardware and software measure up?
Came, saw, conquered
RTS innovator Joe Bostic recounts the steps that brought him to The Great War
Hearing voices
The AI tech powering a dream generator, a John Wyndham game, and a theatre show
SAFE SPACE
Exploring the galaxy aboard a rocket-powered monastery in Bithell Games’ The Banished Vault
Soundbytes
Game commentary in snack-sized mouthfuls
ARCADE WATCH
Keeping an eye on the coin-op gaming scene
THIS MONTH ON EDGE
Some of the other things on our minds when we weren’t doing everything else
Dispatches
Dialogue
Send your views, using ‘Dialogue’ as the subject line, to edge@futurenet.com. Our letter of the month wins an exclusive Edge T-shirt. original visuals), and one that can really bump an old game back up to relevancy
Trigger Happy
Shoot first, ask questions later
Alternate Reality
Notes from videogaming’s borders
The organ trail
“I feel like there’s no blueprint for what
Hype
STEAMWORLD BUILD
Anno meets Dungeon Keeper in the series’ 3D debut
SKATE STORY
Skating through a cosmopolitan hell in a stylish twist on grind culture
THE LAST CASE OF BENEDICT FOX
Explore the dead’s memories in this Lovecraftian detective story
PACIFIC DRIVE
Xen and the art of automobile maintenance
LIGHTYEAR FRONTIER
Standby for Titanfarm
TIN HEARTS
Thinking outside the toy box
ARCTIC AWAKENING
Telltale signs of mystery and intrigue
FORZA MOTORSPORT
Developer Turn 10 Studios Publisher Xbox Game Studios
Features
RETURN
How a filmmaker and his dream team of musicians and designers are resurrecting a cult Dreamcast classic for PSVR2
COLLECTED WORKS ROBERTA WILLIAMS
A legendar y pioneer of the adventure genre reflects on a career that spans fair y stories, nurser y rhymes and horror
CHAMPION’S ROAD
How Street Fighter II: Champion Edition lit the blue touchpaper for tournament gaming worldwide
WE ARE OFK
How Teddy Dief and team got the band together, on screen and in the real world
WADJET EYE GAMES
How Dave Gilbert found his niche, and turned a passion for point-and-click into a career
PLAY
REVIEWS. PERSPECTIVES. INTERVIEWS. AND SOME NUMBERS
Yakuza 6: The Song Of Life
A bittersweet swansong for RGG’s stoic Dragon that heralds a new beginning – for good or ill
Bonfire Peaks
A progress report on the games we just can’t quit
Play
Like A Dragon: Ishin
With this thorough, if not comprehensive, refurbishment of
Post Script
Ishin’s casting conceit is its trump card, but does it go far enough? (Contains spoilers)
Hi-Fi Rush
We’ve seen plenty of rhythm-action games recently that
Post Script
A shadow drop of what the future holds?
Forspoken
Flanked by two officers, Alfre Holland shuffles into
Wanted: Dead
As much as we try to resist the
Deliver Us Mars
With space travel, as with all human endeavour,
The Pale Beyond
Of all the unsettling sights on this gruelling
Valiant Hear ts: Coming Home
A soutlined in E381, ‘fewer incongruous rhythmaction interludes’
A Space For The Unbound
Time to add a new verb to the
Akka Arrh
J eff Minter’s typically kaleidoscopic take on a
Birth
Madison Karrh’s puzzle adventure begins with a classic
Chat
X
Soporte Pocketmags