GOING 3D
Kazuyuki Hoshino revisits Sonic’s first 3D adventure
What was the most difficult thing about bringing classic character designs from 2D to 3D?
Character posing in 2D can be very easily faked to look cool, but there are a lot of instances where you try and represent the same pose with a 3D model and it really can’t be reproduced. Another example would be Sonic crossing his arms. That was so difficult. The new Sonic design had longer arms and legs, but one could say the bigger solution to the problem was the ability to pose the character where everything looked good from a variety of angles.