Official Xbox Magazine (UK Edition)  |  November 2016
DISHONORED 2
The windmills capture your attention first. Sprinkled liberally across
Karnaca’s domes and chimneys, whirring merrily against delicate eggshell skies, they seem more redolent of a latter-day Legend of Zelda than a steely exercise in murder and abduction like Dishonored 2. They aren’t the only things that set the new game apart from the original’s Dunwall, capital of the isle of Gristol. Dunwall was a plague zone, its slaughterhouses and factories sagging into ruin. Karnaca is a resort, draped across the southern coast of
balmy Serkonos in the lee of a forested mountain. Where Dunwall’s structures were all damp, belching smokestacks and heaps of refuse, Karnaca’s buildings are elegant and airy, their facades tastefully speckled with verdigris. And where Dunwall is more or less devoid of vegetation, Karnaca’s streets are home to ancient, majestic trees, its walls pierced haphazardly by sprays of purple blossom.
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