Tabletop Gaming  |  October 2019 (#35)
Magic: The Gathering – Throne of Eldraine: Fairytales and fantasy collide in the card game’s epic next set, a decade in the making. Head designer Mark Rosewater tells us what to expect – and why the wait has been worth it.
Tapestry: Scythe and Charterstone creator Jamey Stegmaier is rewriting history in his innovative civilisation game. The designer takes us inside his modern vision for the classic genre.
10 of the Best: The must-play releases at this year’s Essen Spiel game fair.
Horror Games Special: We delve into the darkness of Dungeons & Dragons’ deadliest campaigns, take a look at how Call of Cthulhu’s Lovecraftian nightmares changed roleplaying forever and venture back into the House on the Hill to explore the making of Betrayal’s terrifying haunts.
How We Made: Citadels: Bruno Faidutti looks back on how Marxism, Magic: The Gathering and being ‘too lazy to write a book’ helped inspire his brilliant city-building bluffing hit.
Elder Scrolls: Call to Arms: The world of Skyrim is coming to the tabletop. We go hands-on with the upcoming RPG-turned-skirmish miniatures game.
Ishtar: Gardens of Babylon: Kingdomino designer Bruno Cathala is reinventing the classic game of Go in his next game
Reviews:
Deep Blue
Aeronautica Imperialis: Wings of Vengeance
Band of Blades RPG
Dune
Zombicide: Invader
Bosk
Dead Man’s Cabal
Lifeform
Ragusa
+ more!
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